H

Design

In order for something to be designed it must be the result of an
evolutionary process: One that results from aberration, mutation and
adaptability. In this sense, a work is not designed if it is
necessarily free of all aberration and potential mutation. In order
to provide the opportunity of mutation, one must not only adapt to
risk, but even encourage it.

When we consider the evolution of an artifact however, the
workmanship of certainty is static, whereas the workmanship of
uncertainty is most likely to generate innovation. Like any form of
evolution, craft can only advance through mutation. Risk provokes an
evolutionary mutation through the necessitated gesture of
reconciliation of accident.

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